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View Full Version : Natural/Physical Minimize and Unminimize


petoro
March 14th, 2007, 03:49 PM
The first feature many of us find in Compiz are the wobbly windows.

Wobbly windows move in a way such that they seem to have "inertia", as if they had a physical mass.

Then, why not keep this "mass paradigm" consistent through minimization and maximization?

A window would be minimized as if it were attracted by a strong gravitational pull.

And a window would be maximized as if it were instantaneously released from the (same polarity) magnetic bar.

I have started a thread on this topic on the Beryl forums:

http://forum.beryl-project.org/viewtopic.php?f=40&t=4755


Josechu

Vasek
May 7th, 2007, 04:57 PM
I think a nice similar effect could be done using the current wobbly's spring model engine. Moreover, this would be simplier mathematically. Imagine, during minimization as well as maximalization, only the window's corners following their original paths and the other control points being dragged by them. I would post some images, but don't have enough time to do some CG right now, so I hope I described it well enough... What would you say to that?

[I have no part in the development, but I believe it won't be hard to understand the plugin's code and extend it.]