View Full Version : WinXGL
some-guy
November 10th, 2007, 02:12 AM
http://sourceforge.net/projects/winxgl/
delfick
November 10th, 2007, 02:37 AM
lol
I wonder how that's gonna turn out ?
probably as bad as yod'm
some-guy
November 10th, 2007, 02:53 PM
actually, it has a transparent cube and you can switch desktops from the tray ;)
delfick
November 10th, 2007, 02:58 PM
hmmmm...
smoothly ??
(too busy studying for exams to test this out.....)
differential equations are easy, http://delfick.storage.googlepages.com/differentialequations.pdf (already had those notes scanned in to help out a friend)
Deciare
November 10th, 2007, 02:59 PM
Is this actually an attempt to implement Xgl and a TFP-dependent compositing manager on Windows, or an attempt to confuse people into thinking so with the name...? Do you know where screenshots of WinXGL in action can be found?
some-guy
November 10th, 2007, 03:08 PM
I can take one, when I get back in window$ :D
SmSpillaz
November 13th, 2007, 02:59 PM
Don't ask me why I have Windows, why it sits on a 90GB partition on my 120GB HDD and I have the MCE theme. I don't know the answer.
EDIT: http://smspillaz.googlepages.com/winXGL.jpg
Anyways, doesn't look brilliant, runs smoother than YoDM and you can switch from the taskbar.
Downsides are that it kicks your resolution into 1024x768 (From 1280x800 anyways) and it ... appears to take screenshots and map them.... so no video around cubes :(
delfick
November 13th, 2007, 09:45 PM
Don't ask me why I have Windows, why it sits on a 90GB partition on my 120GB HDD and I have the MCE theme. I don't know the answer.
lol, that's an interesting ratio
I may or may not have windows/windows programs/windows games over three partitions covering 160GB
anywho, that cube does look fairly nice, but is it smooth to rotate around and can it be rotated on it's y-axis ? (I remember that being one of the things yod'm couldn't do)
:D
Deciare
November 14th, 2007, 01:19 AM
Windows? Games? Media Centre Edition? Hmm... *nods sagely*
It's interesting to know that WinXGL uses screenshots to present inactive cube faces, though. That's a reason to believe that the "XGL" is indeed meant to be misleading. ;)
SmSpillaz
November 14th, 2007, 06:54 AM
Funny you make that point as I just got a new HDD about a month ago. The only viable way to keep some important stuff on windows in tact was to transfer over partitions and norton ghost demanded that the windows partition be 90GB or else it would have to create new partitons :-|
Anyways, funny story, Windows seemed to handle the partition changes fine (Although I'm not too sure how it would have behaved if I didn't do chkdsk /p on the Windows Recovery CD before I booted up). GRUB died as it installed to the MBR and couldn't 'find' the stage 2 loader ... and linux, after trying to chain boot it, kicked me into single-user-read-only mode and I fscked to no avail.
Meh, just blew linux away with openSUSE 10.3 anyways - all my old data is on my OLD harddrive :P
Although one of these days I'll change the partition sizes. I hardly every use windows - execept when my friends demand me to play Warcraft 3 or C&C The first decade.
Meh.
SmSpillaz
November 14th, 2007, 06:55 AM
Windows? Games? Media Centre Edition? Hmm... *nods sagely*
It's interesting to know that WinXGL uses screenshots to present inactive cube faces, though. That's a reason to believe that the "XGL" is indeed meant to be misleading. ;)
Extremely misleading :-|
It tends to crash alot too
Lunks
November 14th, 2007, 06:42 PM
Warcraft 3 runs great on Wine. ;x
Compiz is one of the things that really appeals to Linux. It's not doable at all on Windows. No matter how hard people try, no one actually does something similar. You can make Linux look like Windows, but not the other way around. :D
SmSpillaz
November 14th, 2007, 10:16 PM
Well, technically you can on Vista because DWM is the same framework the both Quartz Extreme and AIGLX/XGL use. (Convert window's to textures)
I don't think that any of them *really* support input redirection
Deciare
November 15th, 2007, 12:50 AM
There's a trick you can do on Mac OS X (http://www.macosxhints.com/article.php?story=20040125013419302) by killing the Dock process in the middle of a genie minimise animation. The window stays distorted in its mid-minimise state, but it's still possible to interact normally with it using both the mouse and keyboard!
That's pretty solid evidence that at least OS X supports input redirection.
I can hardly wait 'till X can do something like that!
SmSpillaz
November 15th, 2007, 10:20 PM
There's a trick you can do on Mac OS X (http://www.macosxhints.com/article.php?story=20040125013419302) by killing the Dock process in the middle of a genie minimise animation. The window stays distorted in its mid-minimise state, but it's still possible to interact normally with it using both the mouse and keyboard!
That's pretty solid evidence that at least OS X supports input redirection.
I can hardly wait 'till X can do something like that!
Meh, sort of.
I have Mac OS X and I do that all the time. Problem is that the window becomes 'inactive half of the time and you can't activate it. When it is active, clicks are captured all over the place. You can scroll and type in the window however. Also, when the scrollbars are not *that* distorted, you can scroll them, just like if you rotate a window a little bit in freewins.
Interesting thing about Mac OS X is that the Compositer is part of the server, so I imagine that they don't find it very hard to do things like resoulution independence in Leopard (Ie, when you zoom in, the widgets don't loose quality). Problem with the Composite WM is that it was written quite a while ago and can't really handle multiple things at once (I.e. no quartz desktop in the background while rotating a Virtua Desktops Cube)
Deciare
November 16th, 2007, 02:19 AM
Ahaha, I've been set straight by someone who actually uses OS X. ^^;
I was wondering how dragging the scrollbar would work when it's distorted like that. I guess it doesn't work... Would've been neat to trace a zig-zag pattern down the the scrollbar groove.
The fact that killing the Dock can freeze the animation is interesting, though. It suggests that any application can request effects from the compositor, including effects that affect windows belonging to other applications. I would really like to see a way for applications to communicate with Compiz or another compositing manager through a compositor-independent specification. We could achieve effects similar to what CoreAnimation can do in OS X...
SmSpillaz
November 17th, 2007, 08:10 AM
Yeah, that's the things that owns about Mac OS X
I'm sure it's possible to provide a generic set of window effects and then provide the window and the effect to compiz.
b0le knows a bit about dbus I .... *looking for b0le*
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