View Full Version : [SOLVED] Where did all the old options go?
Blµb
May 7th, 2007, 03:42 PM
Today I switched from the latest SVN version to compcomm, and I'm kind of dissapointed:
First, I tried to import my beryl profile, but that didn't work. Soooo I reconfigured it all, using ccs-settings
Then I'm missing a lot of options!
1) The distance for the rotating cube, when rotating
2) Switch of the top and bottom faces of the cube
3) Rotate to the next desktop when dragging a window onto a corner...
`Edge Flip on Move' is activated btw.
Then: Rotating the cube is ... duh, slow
And not only slow, it rotates too far, then back (too far), and back...
If I make it faster, it does the same thing, just faster... that slows me down as hell, how can I change it back to the old way? To simply rotate.
And when I move the mouse, it is accelerated, and decelerates when I stop. I want it to be rotated by the mouse exactly as much as I move the mouse, and that: immediately :S
SmSpillaz
May 7th, 2007, 03:44 PM
[quote="Blµb":aad87]
Today I switched from the latest SVN version to compcomm, and I'm kind of dissapointed:
First, I tried to import my beryl profile, but that didn't work. Soooo I reconfigured it all, using ccs-settings
Then I'm missing a lot of options!
1) The distance for the rotating cube, when rotating
2) Switch of the top and bottom faces of the cube
3) Rotate to the next desktop when dragging a window onto a corner...
`Edge Flip on Move' is activated btw.
Then: Rotating the cube is ... duh, slow
And not only slow, it rotates too far, then back (too far), and back...
If I make it faster, it does the same thing, just faster... that slows me down as hell, how can I change it back to the old way? To simply rotate.
And when I move the mouse, it is accelerated, and decelerates when I stop. I want it to be rotated by the mouse exactly as much as I move the mouse, and that: immediately :S
[/quote:aad87]
We all hate functional regressions. Hopefully cube zoom will be implimented soon.
I hate to say it, but whats current right now is the way it is because 2 people are doing all the blocking and claiming that all the ideas are crap. sooo.....
It sucks.
With the slow cube rotation, change the timestep to something else and see if it helps ;-)
Blµb
May 7th, 2007, 03:59 PM
We all hate functional regressions. Hopefully cube zoom will be implimented soon.
I hate to say it, but whats current right now is the way it is because 2 people are doing all the blocking and claiming that all the ideas are crap. sooo.....
It sucks.
With the slow cube rotation, change the timestep to something else and see if it helps ;-)
Uh, i actually tried... everything.
- timestep won't change anything.
- fliptime won't change anything too
- pointer sensitivity just changes how fast the cube is accelerated when moving the mouse, which is ok, just that I don't want it to be accelrated, but rotated 1:1
- acceleration changes the acceleration of course, if i change that, the cube rotates faster, but! the deceleration takes longer and the cube will rotate even more over the desktop i want to rotate to, and in the end, needs the same waaaayy to long time to finish rotating
- speed, well that's quite strange, it speeds up the rotation, but then after rotating over the desktop i want to rotate to, it rotates back, and over it again! so it just prolongs the procedure, and if I set it super high, i can forget about the whole idea of having a desktop cube
that's all the options...
uh, I'll switch back to the old svn version :(
the whole thing feels like... it's broken.
I guess I'll wait another few months till I try updating again.
delfick
May 8th, 2007, 11:36 PM
everything will get back eventually......the wait is the price we pay for quinn's stupid fork......
for me compcomm has been better :D (besides transparent cube, the fact that scale won't load in the right order when using ccp, my emerald borders don't blur because they're 100% transparent, and i'm unsure how to get showdesktop to work...
but, these things will be implemented eventually, just as they were in the first place, it's only a matter of time, remember compComm is still a work in _progress_
here, try out my profile http://delfick.storage.googlepages.com/ ... gs.Profile (http://delfick.storage.googlepages.com/delfick-ccs-settings.Profile) :D
franzrogar
May 8th, 2007, 11:41 PM
the wait is the price we pay for quinn's stupid fork......
delfick... I think next last word is out of right conversation ;) You know :)
PD: +1 to 100x100px avatars
Jupiter
May 9th, 2007, 02:35 AM
heya franzrogar and delfick
howdy howdy........haven't seen you guy's in a while
SmSpillaz
May 24th, 2007, 04:38 PM
[quote=SmSpillaz]
We all hate functional regressions. Hopefully cube zoom will be implimented soon.
I hate to say it, but whats current right now is the way it is because 2 people are doing all the blocking and claiming that all the ideas are crap. sooo.....
It sucks.
With the slow cube rotation, change the timestep to something else and see if it helps ;-)
Uh, i actually tried... everything.
- timestep won't change anything.
- fliptime won't change anything too
- pointer sensitivity just changes how fast the cube is accelerated when moving the mouse, which is ok, just that I don't want it to be accelrated, but rotated 1:1
- acceleration changes the acceleration of course, if i change that, the cube rotates faster, but! the deceleration takes longer and the cube will rotate even more over the desktop i want to rotate to, and in the end, needs the same waaaayy to long time to finish rotating
- speed, well that's quite strange, it speeds up the rotation, but then after rotating over the desktop i want to rotate to, it rotates back, and over it again! so it just prolongs the procedure, and if I set it super high, i can forget about the whole idea of having a desktop cube
that's all the options...
uh, I'll switch back to the old svn version :(
the whole thing feels like... it's broken.
I guess I'll wait another few months till I try updating again.[/quote:f0566]
Timestep is now fixed.
franzrogar
May 25th, 2007, 02:12 AM
heya franzrogar and delfick
howdy howdy........haven't seen you guy's in a while
Yep, long time no see. I had some personal matters to work on :)
Now, ready to work again :)
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